Paper Mario: The thousand year door.

Discussion of Nintendo's Gamecube and it's Baconness

Paper Mario: The thousand year door.

Postby Khabi on Mon Jun 04, 2007 3:35 pm

It seems like everyone I know was talking about this game lately, so I picked up a copy (yea yea, a few years late). I'm probably gonna get picked on for this, but what was the big deal about this game besides having Mario?

I've given it a chance up until the end chapter 3, and here's my conclusions.

The game is boring. I just want to point that out first. I'm *literally* bored while playing this game. The only other time I've had this happen to me was when I tried to play the original Pokemon game for the gameboy. Unlike the Pokemon game however I can stop playing this one, I couldn't put the damn Pokemon game down.

The characters suck, and are mostly just there to take the places of abilites you would learn in most other RPGs.
I couldn't find any reason to keep Goombella in my party besides she could find weakspots on characters. Once you realize that you can't jump on the guys with spikes on their heads, she really became useless.
Flurrie blows.. litterally. Thats all she's good for. After I got out of the tree, she sat on the sideline.
Koops is the only one worth keeping so far. Stick him in the front let him get wailed on, and his ability to attack multiple guys is at least *decent*.

The game is fucking wordy. Now I don't mind reading a bunch of stuff if it has a purpose, or at the very least funny. This was neither, its like the took the story ideas from a 5 year old. "Lets have a computer fall in love with the princess!" Seriously, do I need to elaborate on that? After the second chapter I gave up reading for 15 minutes, and just kept hitting the buttons until I got to actually move a character again.

The combat is interesting, but very very slow. The problem is the bad part is exactly because of the good part. Its interesting because you have to 'power up' the move by doing whatever is on the screen, but it takes so long to pull off a move that just does a few damage (like the hammer) that things just seem to slow down and combat with even the lower levels takes awhile.

I *may* attempt to put some more time in this, but its definatlly not on my list of games I really want to put any more time into.

Super Mario 64 is about as close as they should have come to a Mario RPG methinks.
Image
Code Monkey get up get coffee, Code Monkey work on forum.
User avatar
Khabi
You're gonna love my nuts
 
Posts: 881
Joined: Mon Apr 23, 2007 8:11 pm
Location: Mesa, Arizona
XBL ID: KhabiAZ
PSN ID: Khabi

Re: Paper Mario: The thousand year door.

Postby DoubleOnad on Tue Jun 05, 2007 2:53 am

The interesting thing about the Mario RPGs is that they are all so different. You may hate Thousand Year Door, but I bet you'd really like SMRPG for SNES.
DoubleOnad
Toad
 
Posts: 135
Joined: Mon May 14, 2007 2:36 pm
Location: Scottsdale, AZ
XBL ID: The Gazebo
Wii ID: 8041779874975741

Re: Paper Mario: The thousand year door.

Postby Dillon U SOB on Tue Jun 05, 2007 10:31 pm

Ya, I'm still a huge fan of SMRPG but I never played their "sequels" because they were never direct extensions of the original game like the doublester said.

Good review Khabi. Your hate translates well in print.
Dillon U SOB
Bob-Omb
 
Posts: 217
Joined: Mon Apr 30, 2007 6:42 pm
Location: Scottsdale, AZ
XBL ID: Dillon U SOB
PSN ID: Joo

Re: Paper Mario: The thousand year door.

Postby Khabi on Wed Jun 06, 2007 11:53 am

Dillon U SOB wrote:Good review Khabi. Your hate translates well in print.


I hate lots of things, so its easy to write about them. :)
Image
Code Monkey get up get coffee, Code Monkey work on forum.
User avatar
Khabi
You're gonna love my nuts
 
Posts: 881
Joined: Mon Apr 23, 2007 8:11 pm
Location: Mesa, Arizona
XBL ID: KhabiAZ
PSN ID: Khabi


Return to Gamecube

Who is online

Users browsing this forum: No registered users and 1 guest

cron